I'll be using this space to elaborate on the Mordheim board Iâ€™m currently working on and various projects related to this.
My idea is basically a rip off from Wolfgangâ€™s renown board on Gidian GelÃ¤nde. However, I have elaborated on his concept of crypts, basements and sewers trying to include a playable â€˜under-cityâ€™ in a more systematic way. The board will include basements for most of the buildings, leaving some room for varying the buildings. I have no intention of building all the houses for the town myself. Hopefully I will be able to recruit members of my local game club to assist in that task, me providing templates for the outline of the buildings.
During the project Iâ€™m trying out some new (to me at least) techniques, with the overall goal of making swift, good looking and playable terrain. Anyway: Here's the first module of the board measuring 60 x 60 x 10 cm. Some of you have probably seen parts of it in the treasure competition.
Here are some shots from the building process. After cutting out the lower part of the sewer in the lower piece of styrofoam, I used baking paper to transfer the outline to the upper piece. The perfect tool for the job is my loved rounded carving knife.
After digging out the basements, small canals was carved out to connect to the sewer. The sewer bottom was spackled, and the floortiles on the basement floors stamped on.
Normally I would have just carved the stone pattern in with a pencil. With the size of the board, however, I came up with the idea of making stamps from modified pencil caps. This way I could stamp out the stones in no time.
Finally the board was painted and scatter strevn on. Here are some closeups of various parts
Parts of the street are removable for playability
For the most part I'm pleased with how it turned out. The tea blend used on the lower right side of the street was however not the best choise. Furthermore, I'm not content with the foliage at the mouth of the sewer. I will however try finishing the the rest of the modules before correting this one. Comments and remarks will never the less be most welcome in order to make nessesary adductions on future works.