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Ideas for Criteria (2013)

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rabbit

Rank: Beginner

Post ID: 90710, posted on January 9th

By my count there are two slots for a competition, and while I am not trying to chivvy anyone along, as I think that the effort of devising successful criteria is as important as the work entering the comp. I would like to see one, or more subjects that can be used “on table” as Wargame or Railway modelling terrain, rather than solely as a base for a diorama.

Thus, a building for wargames should allow the entry of “troops”, a house should allow figures to be placed inside, a drawbridge should open, or a defensive structure, should allow figures or vehicles to be placed on or within the feature, without tumbling over or balancing on the head of a pin. The feature should therefore be robust enough to withstand handling.

I would also like to see a competition showcasing a particular style of architecture, stone or half timbered walls, thatch or tiled roofs, a subterranean room, perhaps as part of a dungeon complex. There is also the possibility, though this may be limited in scope of restricting the model to a genre. Fantasy, Medieval, Roman or Contemporary. In this way people could showcase techniques for a particular type of structure.

rabbit

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Warcat

Rank: Competent

Post ID: 90767, posted on January 16th

Some ideas for 'wargaming' terrain themed competitions:

1.
Make a field fortification that can protect a small group (squad) of troops: prob 5-10 infantry or 1-2 vehicles. You have to specify what army your squad belong to and can use any materail such a squad could reasonable have acces to.

2.
Pretend you are a comander of some unit, and you got orders to protect a bridge/pass/crossroad against 5 times as many enemies. You have to hold the place 2 days, then you can run.
Now go build some terrain where your troops would like to settle in.

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havre

Rank: Expert

Post ID: 91458, posted on April 5th

Weather it!

Give your terrain piece that extra weathering wether from dust, stains, dirt, flaking paint, moss, algae.

As criteria it can be applied to all gaming types (exept Infinity off course)

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asdel

Rank: Competent

Post ID: 91646, posted on April 21st

Watch towers and Observation Points - Useful in any military context, but also consider fire towers.

Beacons and Signal Towers - A signaling mechanism such a a radio tower, a light house.

Destroyed by Magic/Ubertech/carpet bombing/??? - Model a piece of terrain destroyed by a specific effect. We've seen lots of ruins, so the point to really show the destructive power of a specific effect. A bridge destroyed by Warp Stone magic, with warped or melted bricks. A building destroyed by a vortex grenade with neat, perfect spheres taken out of out (al la the opening scenes from Terminator II with a hole taken out of the corner of the garbage truck.) A building destroyed by bombs, with a row of craters. You should be able to look at the project and say, "oh it was destroyed by this"

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Tob

Rank: Expert

Post ID: 91732, posted on April 30th

Rainbow bunnies on tartan rugs.

Andy's recent quote of the year entry would also make an interesting modeling challenge.

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pendrake

Rank: Competent

Post ID: 91762, posted on May 1st

Tob said:

... Andy's recent quote of the year entry would also make an interesting modeling challenge...

QotY ?? Confused What did I miss?

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